← Return to the gamePuerto Portals layout research
Mission 4: This document describes the original version-14 reconstruction. Puerto Portals is now playable as the fourth mission with 34 moored yachts (motor and sailing types) and a reduced scenery budget. Missions 1–3 continue to use the original training harbour; only one map is constructed per visit.
The harbour reconstruction now follows Puerto Portals’ identifiable arrangement: a long outer breakwater wrapping around the basin, a shorter Capitanía quay at the entrance, seven main parallel piers, dense moorings, and the commercial waterfront behind them. The official port directory supplies the pier and service relationships; satellite imagery establishes their relationship to the shoreline; the supplied aerial photograph supplies the approach-level visual reference.
This is a reference-based game environment, with deliberately adapted teaching berths. It is not a surveyed digital twin, a navigation chart or a reproduction of every real berth. The strongest improvement over the previous release is the harbour’s overall arrangement, rather than an assertion of centimetre-level accuracy.
Evidence and reconciliation
The marina operator currently describes 701 moorings for boats from 8 to 60 metres. Its official directory identifies P1–P7, Capitanía, the waiting quay, petrol station, shipyard and sailing-school area. These current operator sources take precedence over older travel descriptions giving approximately 600 or 670 berths. [1] [2]
The directory is a stylised service map. Its evenly drawn piers and schematic waterfront should not be mistaken for an engineering survey. Google Maps satellite imagery shows the piers angled relative to true north, unequal pier lengths, the narrow frontage of the western quay, and the sweep of the southern breakwater. The map view used here displayed Airbus/Maxar imagery attribution, but its ©2026 label does not establish when the photograph was captured. Google’s 3D Earth mode was unavailable in this browser; no 3D Earth measurements are claimed. [3]
The supplied oblique aerial photograph confirms the conspicuous rock armour on the breakwater, its green head beacon, the white Capitanía tower with darker upper galleries, parked motor yachts and sailboat masts, beach water outside the short quay, palms, and white apartment blocks rising behind the commercial strip. Perspective makes apparent distances unreliable, so the photograph is used for silhouettes and material placement, not direct length measurements. [4]
Implemented harbour arrangement
The plan below shows the implemented game geometry in local harbour coordinates. It is a schematic of the reconstruction, not a tracing of Google imagery. The waterfront lies across the top, the entrance at the lower left, and the outer breakwater wraps around the bottom and right. Game north is approximately 16° left of the top edge; that offset is a visual estimate.
Scale, orientation and fidelity limits
The playable footprint is approximately 635 by 309 game metres, including the approach water and boundary buffer. Boat dimensions remain in metre units. Pier spacing, breakwater vertices and shore-building footprints are manually reconstructed approximations; they have not been fitted to georeferenced survey control. The local axes follow the waterfront to simplify navigation and line geometry. The heading display incorporates the estimated orientation offset, and the minimap indicates north obliquely.
The official berth page lists an 18 × 5.5 metre berth class, among other sizes. The three teaching areas remain 22 × 8.5 metres, intentionally wider than that class. Mission labels “14”, “16” and “18” are gameplay destinations, not verified positions of those real numbered berths. A limited set of repeated yacht assets represents the density; the game does not model all 701 berths or every visiting vessel. [5]
Actual seabed depths have not been reconstructed. The shallow-water patches are game obstacles placed outside the main approach. Water colours, weather, wakes, traffic schedules and evening lighting are simulations. No bathymetric accuracy, building-interior accuracy, exact seabed clearance or measured 60 fps performance is asserted.
Touchscreen docking
Simple mode now treats the yellow rectangle as the usable docking space. The finish action becomes available when the full yacht fits within it, with a 0.35 metre tolerance, is moving below 1 metre per second, and is clear of fixed collisions. Either bow-first or stern-first entry is accepted; the former narrow heading and dock-gap gates no longer block the action.
One tap on the larger finish button starts braking, cancels drive thrust and turning during the finish, and attaches the four simulated lines when the yacht has slowed below 0.08 metres per second and engine response has settled. It does not teleport the yacht to the centre. Moving more than 1.2 metres outside the full-hull envelope or making contact aborts the assist. STOP and the steering joystick remain independent while driving. Captain mode retains its stern-to alignment, neutral engine and manual line sequence.
Validation and remaining work
Simulation checks cover both boats in all three missions, offset and moving finish attempts, bow-first Simple docking, rejection of fast/outside attempts, and preservation of Captain’s stricter conditions. The three minimap approach paths were sampled against fixed colliders using the F50’s hull dimensions. Existing checks also cover F50 stairs, interior surface visibility, wheel rotation, line restraint and the eight/four-impact sinking rules.
These are geometry and simulation checks, not a rendered browser playthrough or a touchscreen-device performance benchmark. The next fidelity improvements would be georeferenced shoreline fitting, surveyed pier spacing, landmark-specific façades and a measured device performance pass. The current build deliberately leaves those as unverified rather than describing the scene as a one-to-one replica.
Sources
- Puerto Portals, The port, undated live operator page; accessed 9 September 2026. Current berth count, size range, commercial area and Captaincy Tower history.
- Puerto Portals, Directorio Puerto Portals, December 2025, page 1. Main piers, berth classes, service locations and commercial-waterfront relationships. Visually inspected; schematic, not surveyed.
- Google Maps, Puerto Portals satellite view, accessed 9 September 2026. Displayed attribution: Airbus, Maxar Technologies; acquisition date unverified. Used for visual comparison only; imagery is not embedded in the game.
- Supplied aerial photograph, 167c9174-8efb-499b-8c5e-63359bb7a161.png, undated attachment. Approach-side silhouettes, rock armour, Capitanía, boat density, coast and hillside context.
- Puerto Portals, Berths, live operator page, accessed 9 September 2026. Published berth dimensions and services; pricing was not used.